However, these systems are invariably designed in such a way as to goad the player into partaking in the system (either via drops, market, ingame store, key crate gambling, paid mods via community made cosmetics, etc.) and use the game itself as a neverending loop of marketing by exposing the customer to such items and monetization. ![]() These virtual slot machines are introduced into games as a money sink: One that makes the title esentially have no price ceiling nor cooldown between additional purchases or expenditures One that preys especially on minors and on at risk and vulnerable individuals but ultimately on the population at large under the pretense of an "optional" addition to a title One that is quite literally shoehorned into the otherwise functional title with a singular purpose. Many of us have been aware for a long time of the fact that loot boxes, key crate RNG and similar microtransactions are essentially paid games of chance for items of money worth (or reasonable proxy) aka.
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